Friday, March 30, 2007

Killing your Darlings...

Here's my attempt at keeping things light on a Friday: Let's share our favorite lines of dialogue, bits of business, anything...that never made it to air. Flagged by S&P, cut for time, utterly superfluous, whatever. I know you've got a few. I've got two that immediately come to mind:

1) Years ago, I freelanced on a craptastic "Littlest Pet Shop" series. In the opening of one of my eps, I needed the pet shop owner to be distracted on the phone, so the animals could...engage in clever comedic hijinks (at least, I'm pretty sure that was the intent). So, as we fade up, the shop owner is in mid-conversation and says:

"Egrets? I've had a few...But, then again, too few to mention."

A total throwaway, about as non "kid relatable" as you can get, and I understand why it got cut - but it still makes me laugh.

2) 1st season of "Yin, Yang, Yo". Episode where Yin puts her special 'two-nicorn' doll on a stool, Master Yo sits on it and crushes it - the two-nicorn horns stick in his butt - and Yin and Yang go on a journey to get the doll fixed. They succeed, Yin puts the doll on the stool, and I pitched the following line as Yo sits on the doll again:

"Dang it - that's my second painful stool of the day!"

Hey...it killed at the board punch.

Your turn...

When Roy and Vincent agree, a new post must be created

roy quoted:
::Getting footage back that is 3 to 4 minutes short is a bitch to deal with ::

Then roy said:
I've never, EVER seen this happen. Every single artist I know in the industry complains that their scripts are too long and they work their asses off on whole sequences that just wind up getting cut for time.Are they all just full of shit or lying?I doubt it.

They're not lying. But I can tell you, there is a mentality of "I would rather be over than under," and while I'd like to not be three or four minutes over, I like having extra footage to cut.

And as frustrating as it must be for an artist to see their work not end up in the cartoon, it's easier to subtract than add.

The way I protect myself against that so I don't have to go way over on a cartoon? I try to make sure there's at least one or two gags in the show that can be elongated... In that "It's funny, it's not funny, it's funnier" sort of beat structure. I'm aware, at the animatic phase - what things I think can be used, used again, and used in future episodes for cutaway gags.

For a 10:20 cartoon, we tend to get animatics back at 11:00 and, once we fiddle with it, it still ends up about ten to twenty seconds short... most of the time.

Roy quoted:
::perhaps we have learned from experience that one minute per page doesn't work for the kind of shows we work on?::

Roy replied:
How would a writer know? Since when do writers deal with the animation timing?

Well, as a writer that deals with the timing of my shows, and since the shows I do are in flash, giving me the ability to sit at a computer with my editor and say "add four more frames of hold," or "make that fall happen in two frames," - I think it goes writer to writer.

Like I say over and over again... I'm trying to learn the skills, and the language, to make better cartoons.

Roy Also replied:

I'd also question your definition of the term "work"... does a "working script" in your opinion require a bunch of editing and rewriting and revising once the storyboard is finished?

Somewhere else, Vincent said:

I've worked on Script shows and I've worked on Storyboard shows, and I feel the Storyboard shows are funnier. The more funny people you have trying to push a shows humor forward, the more chance you have for said show to be funny.At Spumco everyone looked at everyone's boards and if they thought of something to push the story or a gag, they would share that thought. If it made the finale product better, stronger, and funnier it went in to the show. It was a constantly growing and morphing process.

And that's how I define "working" the story after the script is finished. After the record, we look at the board and punch it. After the punch, we look at the animatic and punch it. After the take one returns, we look at the cartoon and we try to plus it - and if we want to create new animation and place it in the cartoon, we have an in-house flash team that can aniamte stuff.

The show isn't done until it delivers.

Vincent also said, somewhere else:
On script shows the polar oppisite is true. My experience has been that once a show is locked into script, very little is going to done to plus the content. Everyone starts to worry that THIS is the Approved Script, we shouldn't alter it.

In fact when I got into this business, if as a Storyboard Guy you started altering content of a script, you wouldn't be around long. I would get red scribbles on Slimmer Storyboards from the writer showing the angle he preferred the scene to be staged.

Ick. When a storyboard artist points out something in a script that's going to be a nightmare, I try to listen. When a board artist has an idea that makes things easier, or better, or funnier or more economical, I listen.

Yes, there are absolutely times that "I want what I want," but that's what comes out of being in charge. I'm either right, or wrong, but the decision falls to me when those responsibilities are entrusted to me.

That being said, if I don't listen to the people who know execution better than I do - people who were HIRED because of that skill - I'm an idiot.

It's funny, because this debate takes two turns:
* Don't lock the script, because it might change.
* If you change the script, your script sucks.

I think the answer is this: On a script-driven show, the production has to be just as flexible in changing things as you would on a board driven show... especially in comedies, you have to look at the script as you would a "thumbnail pitch" and know minutia of the script might change as the story unfolds. If the story changes? That's a crappy script.

One of the reasons I don't like outlines in 11 minute cartoons is that I think the story goes where the story goes and nine times out of ten, that outline goes out the window. It's a waste of time and I don't make people writing on 11 minute comedies write them.

Let me repeat that, because it's important: It's a waste of time and I don't make people do it. Economy of production starts there, and hopefully, continues all the way through

It's animation. You can go anywhere and do anything. Why would you ever lock a show at the word stage when you can continue plussing it when the actual animating is happening?

Vincent also said:
The point you're all failing to see because you're so defensive about these issues is that these rules are GENERAL guidelines. A good animator can look at a script regardless of how many pages it is and tell you if it's likely to be too long or too short.The real point is that if someone tells you your scripts are coming in too long, you SHORTEN THEM.

But, yet again, here you have another issue where the overhwelming majority of animators are telling you what one of their problems with writers are and your response is simply to say "There's no problem. We're right, you're wrong."

Nah, I'm not. And it's absolutely something I could be better at.

Almost finally, Vincent also said:
I have been handed 62 page scripts for an eleven minute show. When I pointed out that this would be a problem, I was brushed off with "Oh but we're not doing one of those Nick type shows."

I don't even know what that means. Were Rugrat scripts 11 pages because you could write "The baby crawls" and know that would take 30 seconds?

When I started, I wrote some HEINOUSLY long scripts. It took smarter people than me to break me of that habit, and they did... for the most part.

And Finally, Vincent said:

We all over-write. I do it, you do it. One of things that seperates a good writer from the pack is the ability to say more with less, or you can just change the font size. Hahaha.... uh ya, that's not funny.

Well, I don't know who said it, but all writing is rewriting. Anybody who thinks their first anything is finished is either lazy, or fooling themselves.

And I might consider going back and looking at my responses, but... at least in this instance, I'm gonna be a little lazy.

Thursday, March 29, 2007

The Anonymity Discussion

So... today, 13 people who I know from the internet and this blog - script writers - met over bowls of meat and veggies at the Burbank Media Center mall.

It was actually nice - seeing people I haven't seen in years, or only worked with once or twice. As always, people vowed to do it again. (Checking the date)

But... it made me think about anonymous posting.

I'm on the fence. I would prefer people be held accountable to their opinions, but I don't want to squelch pointed debate. That being said, it's internet, and anyone of us could masquerade as a 13 year old girl, and none would be the wiser.

So... I'll toss it out to the group. Should I leave anonymous up and running or take it down?

Wednesday, March 28, 2007

Steven Worth's post at the ASIFA ARCHIVE BLOG

CLICK HERE

Comment here.

Bob Harper's List Of Things You Should Question In Your Script

From previous post:

Thoughts?

1. Non-sequitor gags requiring new visuals.

2. Scenes that have too many characters interacting.

3. Do the characters need to be doing odd tasks or moving through the scene for fear they may appear static?

4. Too much direction in the scripts. Let the board artist do what they do. (BTW - animators have some issues with some board artists as well)

5. Monologues that cause the board artists to overly "animate" the dialog.

6. Too many locations.

7. Abundant costume changes, lighting, color etc. of pre-existing models.

8. Crowd scenes

9. New characters

10. Singing and Dancing

11. New Exotic Locations

Tad Stones: directing on the page

Director Tad Stones, he of the animated Hellboy, and one hell of a nice boy himself, has a great and relevant post about directing on the page. He says the kinds of things I'm not only always trying to do myself in scripts, but always trying to get everyone who writes for me to do.

I've found that if you're writing a pilot, or other type of first draft that needs to be a "fun breezy read" then heavy directing on the page is going to send you into revisions. However, for most animation scripts, this here's the gospel. Folks aspiring to be seen as someone who knows how to write animation should check out the link below.

Click Here

--Evan Gore

Marmel:New Authors On The Blog

For those of you keeping track - other writers are now beginning to post, which is awesome.

New authors: If you want to put your screen name, or blog name, up before your post... I think it'd be cool for the readers to know where it's coming from (even though it is at the bottom of the post.)

Try to put labels on your posts - because that's the stuff that gets the word out. Since the below post DOESN'T have them, I'll add them to this.

And, thank god, WELCOME!

P.S. Somebody read this in Taipei? Seriously?